Dnd sentient doors reddit.
Kinda reminds me of one of my players for my games.
Dnd sentient doors reddit ' Through the whole dungeon, everyone was super careful about traps; checking chests, doors, carpeted areas, etc. It's a whole "let the fates decide" roll 4d6 and choo So your party miss a few secret doors 🤷♂️ that's the game. I'm not super well-read in greyhawk or forgotten realms lore, but I was wondering if there were any established sources for a race of sentient spiders. So I just finished visiting a friend. Golem pulls lever, arrows shoot from wall, trap doors open and close, the mayor swings towards a wall of spikes or over a pit of boiling oil/acid. Perfect trap for a curious player. To stop them from just barging through the maze, I'm thinking of needing the corn sentient and tell corny jokes. But rolling for stats come after race and class. Bloody. So far, I have the following door puzzles, some of which I've cribbed from other reddit posts. Or they're a necessary step, in which case they have to be signposted by clues. Come up with a some thing your sentient door/staff likes and one thing it hates and have it react to those things. It's not a reaction, so the DM gets to complete that sentence before the Wizard can cast it. For them I would have a large creature guarding the entrance or something along Hi all, I wanted to share and get some of your dumb and funny character builds. Behind the door are 10 (insert overpowered late game enemy) that all have initiative over whoever opened the door. Or specific and notable exceptions. Not sure from any sourcebooks, but there are so many different magical painting throughout fantasy literature it would be easy to use a few. ) Ooh ooh! An "evil" sword that goes along with preconceived notions/stereotypical behavior for an evil sword, because that's what's expected of it, but secretly just wants to be someone's friend and maybe get to kill bad guys sometimes or be used to chop vegetables, and so all of its scheming and evil plans are halfassed and flimsy and easily thwarted. I gave up after nearly an hour and had the friendly NPC helper ask them if they tried pulling it. The DM asked me if I would be ok playing the bad guy they were about to fight. Then have your familiar sit on the Warforged's head and flavor everything as the hat pulling the strings. (I came up with Big for something in between Medium and Large, and didn't want to use Medium-Large. . -Naive Monk feeling up a sentient door, the doorknob got sweaty feeling as he turned it. Mimic: Who's there? Player: Reinhardt the Virile. Except for the very last door that they come across. One of the best DnD experiences I've had. A sentient spellbook with 8 charges which can be used to cast any spell at a cost of 1 charge for each spell level and minute of casting time (Leomund's Tiny Hut, a 3rd level spell with a 1 minute casting time, would require 4 charges to cast; Banishing Smite, a 5th level spell with a bonus action casting time would require 5 charges to cast) with a minimum of Good morning, Reddit! I'm running a 5e game soon. A sentient door that won’t let you pass until you feed it, but its only way of vocalizing is screaming like a This colorful group are the characters that sail from island to island in the world of a 1000 islands! From left to right, bottom to top: Fabio, the human totem barbarian with amnesia, the folk hero who has broken many hearts in his time, sitting on top of the sentient stone dork (who used to be a door) and with his mimic sword in hand. I have this owl familiar Winston for my wizard in the campaign I’m playing in. There will be a corn maze for players to go through. A jack or cuckoo on a mechanical clock or an automatic door are examples of automata. Call us stupid and point out other flaws. 4M subscribers in the DnD community. The only requirements are that the door is sentient. Like an actual villain. Unless you'd like to create a new word for it. Its a small detail, but i firmly believe the dm should never describe the actions of a pc unless an external force is directly influencing that So my cleric has just attuned with a +2 sentient shield. Posted by u/[Deleted Account] - 60 votes and 294 comments 3. Reply reply timmytapshoes42 I'm running an Eberron campaign, and the party's warforged is obsessed with docents. Members Online What are some of your favourite arcane focuses your characters have had? So I’m in a campaign and I have this weapon that is cursed with a reaper bound to it and each time it is activated reaper tried to take control of me, my save modifier is high enough that it’s not got the best chance but the weapon stats are nerfed with the reaper in it, dm said it’ll get better if the reaper was not cursed in the weapon but dm won’t give any hints as to how just that So truly good people wouldn't cage any kind sentient being (unless it was also a criminal), whereas less good to lawful evil populations would cage anything from the barely sentient (like umber hulks) to the fully sentient (like dragons or even player characters if their race was exotic enough to warrant a possible audience market). I had no stake in the parties success or survival. 4 is bestial, slightly better than a horse. Posted by u/IBananaShake - 6 votes and 4 comments The Gentlemen’s Door A doorframe with a ‘reflection’ of the door user blocking the way. A subreddit for D&D 5e and One D&D homebrew. The sand starts to flow. Then they tried to go for a "it sounds like sun" tactic and ask how a father would call his baby boy (hoping the door would say "son" and it would work) but the door said "Male heir". Players just have to convince it to open, whether through intimidation or otherwise. 6 is like a very intelligent beast or very dumb person. Do it if you want to do it, just be smart about it. So, at my table we roll for stats, not point allocation. Pearls of wisdom. Hey, everyone! The Steel Born is finally back with a long overdue update! Finally, after managing to get some play testing done, a few changes to the core of the class have been implemented to simplify the class and put more Steel Born into the Steel Born gameplay, rather than having the class serve as a glorified stat stick. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Does the steel defender alert the artificer that he "finds" a hidden door if his passive perception is high enough? It kind of feels like its sentient if I were to say yes. deep, which is covered by a trap door. There is literally nothing in their lore about sentient weapons. 3. Fun and smart additions to… I had a similar situation with one of my first games. To get passed the door, you must step to the side and say “after you!” Or some other reasonably polite thing. The party is Level 1 kobolds. I had every reason to want them to fail. I'd recommend taking a very rare, legendary, or artifact weapon that looks like it would fit (around 50% or bet I'm putting together the effects for a Scottish, rude, until recently lonely sentient door which the party got transferred into an amulet to save him… Coins 0 coins 12 votes, 17 comments. A sentient door like the one from Hitchhiker's Guide sounds like a really funny idea, and it lets the characters use their skills rather than the players being smart IRL. The curse isnt to the wielder- its to the shield. Material. If that's the way you rule, have the them roll int/arcana to give the character a chance of figuring it out before they waste a slot. In practice, I'm just a reflavored warforged Order of Scribes wizard. What are some jokes I should have them tell? The maze contains imps and a scarecrow. Goofy answers welcome! Regular, speaking sentient door: Just a door that talks. 287K subscribers in the UnearthedArcana community. No rules text to my knowledge queries "sentient object", so that's not how we should classify it. These shortcuts featured things like a room sized for people ten stories tall, a forest where gravity would suddenly reverse, and a series of sentient doors that would only let you through when you met certain conditions (to pass the last one you had to laugh at his bad jokes). Above or near the door in easily decipherable script (Another language or thieves cant or something are the words: The password is monkey (Or choose another word to suit, I once attached a name to link a player backstory) When the party enters, if anyone touches the hourglass the doors close and lock. It was a sentient door that couldn't be opened (i. My DM has graciously gifted my player a lawful good, sentient sword called Valafax who makes the bearer immune to all sword attacks by others. Might be easier to aim for specific ones by environment. You could make the door excited to watch, because life as a sentient door is boring as fuck. An automaton is more like a mechanical puppet. There’s a sentient talking door that will only open for the correct password. Player: knock knock. The shift from scientific cannabalism to fantasy cannibalism is a minor one at best, and can be easily understood by all but the stauchest grammar nazis. If you are going to make more doors sentient you could incorporate the characteristics of the doors owner, Ex. But then crits when he attacks the door. Maybe like 4 musketeers. We have retrieved the shield that was is being used as a conduit to try drag the city to hell. While visiting I dropped in on his weekly DnD session. Well its not really a puzzle but if its a Litch / necromancer, i've been playing with the idea of having a door with "Only death can pay for passage" written on it that will only open if you sacrifice a sentient creature in front of it / to it. Sentient items are one of those things where unless they're baked into the campaign, they're not something most players get a lot of exposure to. Of course, most people go with that because a sentient weapon actually makes sense as a pact and gives you something to rp off instead of vague bullshit. Actually felt very insulted once we tried breaking it down. A door is about 7 feet tall, so the size would be Big. The player themself will be communicated with by the weapon via a text chat, so no other character will hear what the blade says (unless they can eavesdrop on telepathy, which none of them can). If a door is totally missable, then it should be ok for it to be missed. we have now been tasked to take it to candlekeep and see if anyone can help us understand it more and learn how to stop the city being taken to hell. gg/dndnext Lemmy… A sentient book that wants nothing more than to spread it's evilness, WILL leave it's holder the moment the holder no longer suits it's needs. Sheila the shield is a +2 shield. Needless to say, she rolled high The next five minutes were spent flattering a sentient door and describing how it's handle jiggled (I was trying to explain that the door was blushing) They eventually got through, but holy shut this might be one of my favorite bits in all my 9 months of DM experience A DM could make that sentient magic items don't work mentally the same as humans; the same way than dogs and cats don't work like humans. Across the planes, where's the best place to put a sentient magic item to get rid of it forever? 5th Edition Let's say I have an annoyingly evil magic item, or an angry genie in a bottle. The thing is, they seemed to be having more fun being matchmakers between a door and a knocker than they were having solving the dungeon so I can't even So, I was reading the page of the MM about the Mimic and I saw that it was neutral, but that it didn't have language or others, but I am pretty sure that I have already saw people react about the fact that Mimic could be good, were intelligent beings and could speak (don't remember the language, common I think), so I was wondering if it was official informations, homebrew, just a joke or Kinda reminds me of one of my players for my games. Honestly it wasn’t a problem. You can clearly see what is behind the door, but no matter what you do, your reflection will mimic your actions and block the way. The way I represent them in my games, The Thieves' Tools proficiency represents your ability to use fine manipulation, and the ability score you roll with them represents the actual method. We found a sentient door, and it agreed to be moved, but it was so heavy and surrounded by small hallways so we rubbed it with several oils of etherealness so that we could clip through walls and join us in our guild. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First… A door with a sentient stone face that will speak to adventuers and only open for: A story A song If they say please If they tell the door they want it to open If they swear fealty to Sir Stonedoor the Hinge Knight 34 A door made of iron bars, which are electrified. Cheated In a campaign I played in we came across quiet an interesting door. I’m writing a campaign and the villains are app part of a group called the Coalition of Honorable Acceptant Sentient Monsters (CHASM) and I need some more sentient monsters who would join. Or a door that only a non-living creature can open, for example a lever or basic combination lock Jul 11, 2019 · The door has 5 handles on it. It is perceptive of and responsive to its surroundings, it can interact with objects and other creatures, it is even described as being "friendly", so it is capable of understanding the difference between friend and foe, and of course it understands language to some a sentient door that only opens to a password (maybe puzzle or smth you decide) OR a door that's actually a trained mimic (it stays because it gets very well fed from people like your party) Reply reply Age: sentient slimes do not visibly age, it is unknown for how long they live Alignment: sentient slimes don't tend to a particular alignment. It appears to be the same as the original It doesn't say it looks like the original, or can be mistaken for the original, it 'appears to be' the original, which makes me thing it acts, thinks and believes itself to be the original, except that it perfectly loyal to you. For more D&D discussion: Discord: https://discord. And to some extent, many sentient weapons are artifacts, or damn close to them. I just didn't know if anyone else has ever had a party liberate a sentient door before lol. I have it down to being more of a progression. Around its frame appear the words "Knock twice and you might pass". I've made someone use Charisma (Thieves' Tools) to pick a sentient lock before. " After last session, I realized I have no idea what would happen if a sentient weapon was merged into my character's wildshape form. 632 votes, 23 comments. I decided to make the door actually sentient. But ive never seen a sentient shield. I played my door as a stoner and it got the players really frustrated for a bit. If the version of the book is anything like the 5e stats then the only way to keep it out of the hands of others is to commit endless amounts of unspeakable terrors onto countless innocent people. Silence. Members Online Hasbro has just laid off 1100 people, heavily focused on WotC and particularly art staff, before Christmas to cut costs. These doors slam down out of nowhere (Literally phasing into existence from somewhere else) when you investigate a dead end hallway where the only way back would be through where the doors drop Just a nitpick, but automatons don't act autonomously. Oh it definitely won’t be down to just a couple rolls. A normal wooden door would use a d6 for its hit dice. That kind of stuff The spell seems to be limited to locked doors, so it seems like a puzzle room or sentient riddle door would be beyond the scope of the spell. Healing him with mend. A hidden lever opens the door. Players just need to break the lever after pulling it. Being a new dm I reskinned a dwarf to be a sentient door with hands and legs. If you use any of the door handles, the trap door opens and you fall into the trap. They spent literally the entire session trying to set a sentient door and a sentient door knocker up on a date. Messing with players is a true delight. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Gather your party and venture forth! 778K subscribers in the dndnext community. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. By design, most secret doors are bonuses, rewards for high perception characters fulfilling their role. 5M subscribers in the DnD community. A wee bit of backstory here. Has some examples and some guidelines too. He now has a feat from me that he now has a bonus to hitting sentient doors. Making the Sentient Items be in a deep sleep when alone could make them more believable, or not making them feel the same way humans do: whatever is best for the story. e. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. The PCs can easily turn the hourglass over keep the sand flowing or even sideways to stop it completely but if the sand runs out completely to one side or the other the doors unlock. I always try to tailer it to how they want to play. So you might wanna shut up about how 'everyone gets hexblade wrong. Members Online I just rolled 4 nat 20s in a row Hey all. 214-216 to design the sentience within the weapons. A sentient creature eating another sentient creature is a distinct concept that could and should be conveyed in less words than this. They were able to fasten some appendages to him to restore his own mobility. I bet one of the monks would enjoy boots or haist, or maybe some kind of spiked knuckles that add an elemental magic damage. It has a motivation and it even communicates, but it communicates through visions and dreams - Thus sparing you the joy of roleplaying a door. I lied. door that get small when none fey try to use them, making it hard to move rooms (especially in combat) the house is a fey controlled mimic (always wanted to do this to my players) a fight where they need to kill their own shadows DMG pg. There are like 2. Greetings I'm back with my first sentient Item ever :D Sir Wrenchy the Third (Weapon (mace), very rare (requires attunement) Sir Wrenchy the Third is an eccentric wrench, given sentience after years of being used to create items imbued with magic. The trick was you had to talk to the door and make it say the password that was above it. I'm playing a sentient spell book in my current campaign. Every kill grants the glaive the same exp as what the host of the weapon would gain. He ended up thinking the door was sentient. Material, Status, Embellishment, Access and Properties. The rogue could have a knife where, on a successful sneak attack, it paralyzes the victim and while submerges drains health in subsequent rounds, I'd call it Lloth's Fang, recovered from a high level Drow priestess. A perfectly innocent door that seems to be irrelevant to whatever quest line they’re on. The campaign was 5 months long, and we all had tons of fun. They can be sentient doors that guard treasure vaults or ritual chambers. They then wanted me to rp both the door and the door knocker NPCs on said date. Should I only allow passive perception for finding hidden doors if the artificer commands it keep an eye out for them? That sounds more like active perception at that point. Mimic: "Reinhardt the Virile" who? Mother Ogg's Tales For Tiny Folk. A door that is weighted down to the floor and only opens with a counter weight. not lock-picked or broken down). I think it's probably also worth noting that if you create a sentient creature to be your employee, they can choose not to remain your employee. I’ve… Talk to your DM about statting a sentient hat familiar (or reflavoring an existing one as a sentient hat), and make the "character" be a Warforged mannequin. The Knock-Knock Mimic is a sentient door. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Maybe all 4 are wielded by an octopus. Notes: Advantage: Initiative, Sense: Darkvision, Sentient Weapon: This weapon starts as a +1 masterwork glaive. BG3 is the third main game in the Baldur's Gate series. There is no lock, no handle. I also thought the idea of an item that was cursed would be interesting. You can make them as intelligent as you want, however zombies have an intelligence in the rules of 4, and skeletons have an int of 6. I find it's better if you have a sentient weapon be more like the Ring in Lord of the Rings. Triple Door (Magic Traps) Any three stat blocks from the rest of the list. The city is said to be host to many hundreds of thousands of sentient beings although a full tally is nearly impossible as even the streets of Sigil can seem to change daily. Utter. Dec 28, 2023 · I like to keep a basic ML20 sentient weapon with the trapper's delight filigree set on it as a swap-in to boost trap/door finding skills in epic levels, 4 slots for the full benefit isn't to difficult to obtain. 6M subscribers in the DnD community. I'm looking for more though. 397 votes, 43 comments. Or, roll a D12 to get a quick secret door for a dungeon room. Recently, my druid recovered Dawnbringer, a sentient sunblade with anxiety, that, quote, "Long years lost in darkness have made Dawnbringer frightened of both the dark and abandonment. Sigil rests above an impossibly large spire in the center of the Outlands; the nexus for the outer plains. LotR and Harry Potter both have sentient giant spiders, but I feel like I've not seen this in D&D. I read somewhere about a door that was sentient. Would tease us and put us down. We are playing descent into Avernus. One small pet peeve is when the dm mentioned the minotaur kicking down the door and looking around snorting without the player's input. Powerful alcohol can dissolve the sticky adhesive they are coated in, freeing a creature they are grappling or item they are holding. Above the door it said "Password:_____" insert whatever word you wanted. A revolving door with a wall behind it. r/NewDM Hi everyone! This is a fun 'Door Generator' spread I thought I'd post. Oh, and they also persuaded the person who stole the key to give it back and be their friend. A sunken library where sentient spellbooks books behave like giant oysters alongside actual oysters. -Same monk hanging onto the ceiling to watch a sexual encounter with a party member and prostitute to better understand the picture book they drew for him laying out the birds and the bees. The door will then apologize for causing the ruckus, and will open for them. Ive heard and seen so many instances of sentient weapons. A place to discuss Dungeons & Dragons. Like, "What would be the primary sentient creature in a swamp?" And then you could ask that and people would be all, 'Bullywogs!" and so on. Parties of adventurers love doors in DnD 😂 Simply roll a D20 four time to generate a unique door to drop into your dungeon. So, one natural twenty to pull it off its' hinges later and me ruling that, as a magic door, it doesn't need air--and now it's in the bag of holding. The druid player has expressed wanting to try to communicate with it… A series of sentient swords that see themselves as the knights of the city. So our normal wooden door would have 1(4d6) Hit Points, about 14 HP. 35 DM: you try to open the door, but it seemed to magi- Wizard: i cast dispel magic First off, Dispel Magic has a casting time of one action. I had 8 players and 1 wanted to be a Door. There is a reset lever which can be accessed from both inside and outside the pit which shuts the trapdoor and allows you to try again. The party raided an abandoned lab in the Mournland and found a few docents there, a network of them was running the facility through various constructs it had control over but there were also some that were there because the lab was studying warforged in an attempt to further enhance them. Like, unless the DM has prepared for it, having A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Currently I have werewolves, vampires, and goblins (including orcs, ogres, hobgoblins, etc. Posted by u/[Deleted Account] - 16 votes and 27 comments Posted by u/Sammonam - 5 votes and 2 comments Is the Vehicle Sentient, as in does it have a mind of its own and can open door's or in my case open the top of the piano The Bard in our party is a college of creation and used animating performance on his coat so that he had an extra layer of defense, is this allowed and can he fly with A secret door leads to a forgotten nook, and a safe place to rest A stone vault of clay tablets, a paper-screened maze of parchment scrolls Fire causes stone doors to seal off chambers, as smoke lightly obscures the area Or there is no lore or logical reason that Vestiges can't be sentient and I should just create a sentient Vestige? I honestly don't know if there's a lore answer to that question or not. As in are they door kickers, thinkers, or Heavy role players. They tried to ask the door what was bright in the sky during the day, door said Sol. For the price in gold you'll pay to craft one sentient magic item you could have 100 awakened raccoon minions who will like you for a minimum of 30 days each. They still salute to one another by crossing swords as their old masters did. Hope this comes in handy! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… It's entirely possible to have an enemy, or group of enemies that have a mimic as a "pet" and use it to guard treasure in exchange for food. Probably gonna give him a wooden object's DC and health. Your size is medium. Pirate door curses like a sailor and insults the party, a noble mans door is snooty and won’t associate with ‘the help’ That's pretty much how it went. He’s a sentient golem, so all of his legendary and lair actions should seem mechanical, as he fights from a distance and continually puts the village elder in danger. The best and the worst are found among them Size: sentient slimes usually stand between 5-6 feet tall, but this size varies vastly, they weigh about 100-150 pounds on average. Posted by u/idi0cy - 1 vote and 13 comments A door whose lever, when pulled, would bar the door from opening. ) A Big object uses n=4 dice. 3 fucktons of creatures in the MM, many of which are sentient. Might even treat him like a companion like what the blood hunter can get. But I do know with 100% certainly that if you make a sentient vestige anyway, Matt Mercer isn't sending the Pinkertons to your door to tell you to stop. Yes, it is a creature in all regards, and it has a mind and a will of its own, albeit a little limited in some key aspects. And there is no game classification for "sentient object"; all objects which are sentient are either magic items or creatures (and therefore not objects). I feel like it acts the same as the creature you duplicate. Portrait that stops the aging of the subject (Painting of Dorian Grey) I made a door puzzle out of having a door that was pull only from the player side. For instance if you make a complex puzzle for a party or door kickers well they may not enjoy it as much. Below the door is a basic pitfall trap, 10ft. They asked every question imaginable about the door ranging from hidden switches to invisible locks. I'm going to spend the next fourteen levels roleplaying a sentient door for them. My friend and i like to throw random magic items at one another, we both like to DM and try to find fun things for the… It all depends on your party as well imo. However, everything you just said was homebrew. Each time we get to a last door (one joining two areas together that they'd explored, but didn't check/use that door), the monk decides to kick it down. The wall only opens once players spin the revolving door up like a screw. ijpfxobgzdzuznuvkiokipbgsckcvpegufheti