Dcuo easiest healer. which involves first and foremost keeping yourself alive.

Dcuo easiest healer Just jump into a pack of mobs and start swinging your giant light construct sword around like a beyblade. But i have heard munitions being the best, mental or gadgets, and rage is OP if you use the melee loadout I have an electric healer/DPS. Nature healers work well as a back up healer in raids but often put out far less healing than any other power. If you're new to the game, I recommend ice. Home Forums > DCUO Player Discussion > Gotham City (General Gameplay) > Healers and stats. Phr/ page/ EoG and can tac swap with whatever. You can also get a equipment mod to increase this abilities reuse times. Its a decent dps too. Electric (Very close and arguable for the 2nd place) Hmmmm I love water and I’m a water healer you can carry your own with water specially since solo feats usually has nothing to do with time but in duo it’s 50/50 because it’s also about your duo partner and yourself as well, for me I always say play what you love and enjoy because that’s what the game is about for me at least lol but if you want the best of both worlds in terms of Go to DCUO r/DCUO. Discussion in 'Gotham City (General Gameplay)' started by Random Mind, Jul 28, 2021. Electric Healing is definitely more annoying (and has the potential to be more power hungry) than Nature, but it's really bursty and responsive. I have a MA Nature healer and a Rifle Nature healer. Celestial has monster range and is a healer that deals copious amounts of damage. #DCUniverseOnline #DCUO #ElectricityPowers #YouTubeGamingDCUO Electricity Healer Loadout 2021Electricity is the best healing power in the game instant heals, Go to DCUO r/DCUO. DC Universe Online! Otherwise, I almost exclusively run Flight because it's the most mobile, easiest to get around. Healing magnitude +10% is almost a must for serious healers - healing crit chance 3% also a good thing to have. Circuit Breaker is wonderful and every good Electricity DPS Loadout should probably have it. The artifacts are the most important thing to level up and you wanna make sure you have the right ones for each role (3 for dps or 3 for healer/tank/troll). With two main playstyles revolving around the hero talents, Totemic Focus and Far Seer, you The solo healer in that video was located between the first two pillars on the right-hand side of the door. But in reality every power is godly with max artifacts, skill points, allies, and loadout. As for 'easy healer', i'm not looking for easy, i just want something that feels like i don't have to constantly spam a heal to make my teammates stay healthy. Use it for healing you and up to three group members. some other iconic passives that are useful - health buff 100 points or power and vitilization buff. I have a water healer, it’s honestly so easy to heal and op. New. Controversial. Regeneration isn't really the greatest Supercharge, so I mostly work without a Supercharge on my bar. DCUO Best Tank Powers That Are Excellent; DCUO Best Healer Powers That Are Excellent; DCUO Best Solo Powers That Are Awesome; DCUO Best DPS Powers That Are OP; DC Universe Online Characters: Heroes and From my experience the alert ''Meta-Therapy Clinic Elite'' is too easy. EoG hard content: Prio/ boon/ bloom/ invocation/ circle/ group. I hybrid as healer and DPS at the same time as well. Some prefer to Play with HoT. For heals, I’ve seen people do well in all of the roles. Mental is also very fun if you want to focus more on power spamming I DPS in control stance with that one for lots of power regen, not the highest dame but sufficient for solo and it's a lot of fun burning DCUO Class . Ice Is s bit boring. And with the update to Godwave having a higher chance of reset (bumped up from 10% to 25%), the pet build that he runs on his dps is putting out some amazing numbers. It is the easiest one to handle as you just need to rotate shields and be aware that you always have one on you. I also find brawling users funny. All healing As a Nature Healer, I've been running Demon's Fang, Orb of Arion, and Starheart Fragment. Page 1 of 2 1 2 Next > Random Mind Dedicated Player. The easy solution would be to get rid of artifact swapping entirely (when selecting an I use both brawling and flurry shot for extra damage when healing because power is not an issue. Home Forums > DCUO Player Discussion > Oracle’s Database (Guides) > What Role Should you play as? Discussion in 'Oracle’s Database As a troll you can run support and deal with less hate and pressure than as tank or healer. Electricity. Cooldown: 90 seconds. Sorcery heals the party and that is about it, there are a few shields and the like but the main thing is sorcery has a lot of heals over time and some of the best instant heals in the game for a moderate amount of power. Celestial + Sorcery. This only applies to someone with no artifacts or allies. The Duo ''Abandoned Subway Elite'' is more challenging then the alert IMO. Earth, because is 3rd more strong and is the easiest DPS power; 3. It doesn’t heal big but it helps. It’s fun. 1. Page heal is to add the safety net so you can get a little more reckless but purple for better power management. Q&A. I have not tried the test server as i am on console, unless they have a test server for console, but i'm pretty sure they don't. and i can say, black stem's guide and loadout is very good, i also use this loadout. Nothing requires aiming; everything is healing everyone. If you don't want to use hardlight you can use the breakout and SC. It has been an enlightening experience for sure, purely for the fact because there is no room in elite and certainly elite plus content for players who have controller alts. You can heal using soda cola, sidekicks, weapon mods etc. Augs full prec, prec head mods. So of you're dying in content you might not have the right group or you're doing it the hard It depends on you and your play style. Hand blast and dual pistol are also better for hybrid healers who need to replenish power, for the same reason. DC Universe Online! It fills the AoE heal niche if you like healing melee groups, and it's also the only healer that can work with a pet if that's your thing. Atomic also gets the highest defense buff of 90% just by being in tank I was actually going to say bow or shield. ESO healing is also enjoyable, especially the not so meta healers (nightblade is my favorite) while templars and necromancers are just overwhelmingly good; it enjoy it because there is a lot you’re doing, keeping people alive, Dpsing, buffing/interrupting. If my troll drops, I can solo heal without a problem. Restoration Shaman (Easiest) Restoration Shaman is a perfect example of a fun and easy-to-play healer. Only use your prio for big hits on the tank. DC Universe Online! Members Online • Feisty-Shoulder-4456. Sorcery is in a good place for both heals & dps right now. We are hoping to create a Justice League Medical Unit that can both heal civilians following a disaster and our Leaguers after a dangerous mission. Oh also you can do mystic symbol, clarion, and manacles which I think would be pretty nice with the power too. It is our power tagged as Group Heal, it activates Page of Destiny and Purple Healing Ray. Controllers don’t have any heals, but they can give energy, debuff, buff, shield, and so on. HoT, or Healing Over Time, is an effect that just about every healing power set has access to, and accents heavily in the Nature power set. Handblast is the easiest for a healer, but you miss out on close combat when you dps. So essentially Best for Raids and Best for Bosses are the same, but they do split in a different way. Sorcery healing is also very different. Water2. Electricity is a reactive healer doesn't have much for healing over time so you just play as it goes. I also combo metabolism and Savage growth together because Savage growth clips it and together the burst heal will cover the entire group. DCUO Best Weapon Types Ranked from Worst to Best; DCUO Best Healer Powers That Are Excellent; DCUO Best Solo Powers That Are Awesome; DCUO Best DPS Powers That Are OP; DC Universe Online Characters: Heroes and Villains; The 5 Superheroes in “Justice League” and Their Superpowers; Top 10 Justice League Members and Their Powers I run a sorcery DPS and I do really well over all. Your strongest heals have longer cooldowns so it requires good use of cooldowns and planning to play optimally. Ora What is the best heal powers in the game from ranked best to worst. I recommend Inner Sanctum, The Gates of Tartarus, and Necropolis: Relics of Urgrund. If you’re still adamant about doing this then the ONLY effective option is to spec FULLY Whilst I agree you can't heal one shots, if someone dies because you didn't heal them when you could have, then that makes you a bad healers. Arc Lightning is more or less the only skill you need 85% of the time. You constantly want to make sure you have all your hots out. Healers are babysitters. Black Jaq, Feb 3, 2020 #16. Then when the bosses are smashing face I just heal the person getting the Agro until he hates my face again. Also, the power required for your rotations is minimum. Also awesome for EoG even with nerf incoming Rage is "best" because you'll (almost) never die cause severe punishment heals back 80% of damage taken and it's awesome at melee might dps Water is "best" at healing cause 8 person shield isn't a supercharge and strong heals (poor dps tho) “ Coming from electricity as my main healing experience and recently dabbling in other healer powers, both sorcery and nature healing are crazily easy. You can also clip any fire power with this. Earth hardest to master and weakest (but still nice). Remember blocking looses damage. If playing new content to you a healer can pretty much hang back and pop heals. if you all go dps, you will be reliant on others filling the roles to get into any content to get it finished for the most part With that said, I have not dedicated my characters to healing. Elec Heal. Offense: Fires a lightning bolt that chains between targets, healing up to 4 allies for a percentage of their maximum Health and damaging and Electrifying up to 4 enemies. Spam group, feeds your watcher. But sorc can do it. Mental is best for PvP. If you're dying it's because you haven't learned the content. I spent my marks on dps gear, and my arts are dps as well. But the HoL bot does the most damage. Granted, I am a healer so my queues aren’t as long as most. ) The Player and their playstyle. Theres isn’t a worse word in DCUO than ‘battle healer’. Great for healing enemies damage over time inflicted on multiple allies; Arc Lightning [3] is a great heal for the Tank and crowded groups. You won't be number one but it's a hard hitting power enough to get you better than some other powers. ” I only healed when Hp wasn't full or close to 70%. More posts you may As a celestial healer (good pick btw) I am a cr358 with lvl200 arts, what does good for me is , The Transformation Card, Purple Healing ray and the strategist card. You have to be careful when you use it because, like all of fire's self healing powers, if you use it at the wrong time the amount of The best 3 have already been named. I don't know electric well but as far as the build goes, there are a lot of ways of doing it. Here’s a detailed review of the top 10 best Nature healer loadouts in DCUO, complete with features, pros and cons, and links to help you get started! 1. So the should help in regards to you wanting tank. I would need another healer to cover heals that are out of my range. Gorilla boosts damage outpost. And more recently, we have allies, or more specifically, Shazam, a HEALER focused one. but Honestly, in my experience I don’t believe there’s a truly good Battle Healer setup. level up Cyborg and Harley for support and Quantum Best Troll Celestial Best Healer (debatable) Gadget Best Single Target DPS Electric Best AOE Atomic Best Tank Reply reply Cyber_Wraiven • Good answer with the exception of Atomic. “Any healer can set up a battle build. Heal: Renew, Admonish, Consume Soul, Blessing, Divine Light, Consecrated Ground DPS: WotP, Dark Pact, Anoint, Benediction, Smite, Haunt (probably better, as i'm new to this power but this has been working for me) Sorcery is both easy DPS and Heal. Artifacts: 200 Brand, 200 Claw, 200 Rao, 160 Cog, 160 Parastite, 160 Tetra & 120 AzarAllies: Lv8 Zatanna (Active), Lv10 Black Adam (Passive) & Lv10 Death Me Put a water healer in the FGSE Zues fight and let them try to solo. Electricity has burst heals which is way better than HoT-Builds in elite content. r/Mortal Kombat is the biggest Mortal Kombat fan resource on the internet, covering a wide range of MK culture and a premier destination for Mortal Kombat gameplay discussion, both casual and competitive! Here we'll rank all the healer specs from easiest to hardest, considering play style, talents, rotations, hero talents, tier sets, and overall fun. If in doubt, go respec your skill points and try them all out! If you want a strong power that's VERY easy to use, munitions. Just sit back and pewpew everything and if anything goes wrong blame the Because everyone is dps, they split the typical healer into “Healer” and “Controller”. with other players, having strong Artifacts is a big help. Your role on the team, whether you’re protecting others, healing, or dealing damage, often depends on your Artifacts Go to DCUO r/DCUO. Healers have various kinds of healing options (full team, single target, group-wide, AOE Heal, etc), but also sometimes minor buffs and shields. (25 Points) Lasso of Truth Lernaea's Amulet Purple Healing Ray Hephaestus' Apprentice: Get any Wonderverse artifact to Rank 20 (25 Points) As the artifact is upgraded over time it changes its Actually found out after making this video Dakota City has the best adaptive augmentation, you’ll talk to “Blue Beetle” for it and it’ll cost 5 “Meta Clinic Chosen during character creation, a player's Powers determine the player's abilities, combat strategy and role in groups. /r/MortalKombat is the OFFICIAL subreddit of Mortal Kombat 1, released in September 2023, and a grass roots kommunity-run subreddit for the Mortal Kombat franchise. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses; Choosing between Sorcery Loadout and Watcher Nature is like easy mode healing. Figuring out which augments you need to use, gear and where I need to spend SP is the easiest for me, but not for which artifacts I need for either DPS or Healer role as in my case, because there's like 30 of them. Best. One-handed, in my opinion, is good for tanks because it has a good lunge, AND is pretty quick if you want the shield mod. Elec is 2nd. Many bosses have attacks that go through shields and ice can struggle those bosses. 2nd - Electricity. This power is available for all players for FREE during Character Creation. Each of these basic heals cost similar amounts of Power, have the same effective The best healer to be in a raid is whichever power the other healer ISN'T, because to healers of the same type will have problems with heals over time not stacking. Not great as a primary heal in elite, but is still a good heal in the right hands. Also I hate the animations from the 1/4/8 person heal. Priority heal. Fire is good but to become tough you'll need a LOT of skill points to take advantage of all the healing stuff (have to spec like a Tanks AND a baby healer) PLUS Fire is a MAJOR DPS (Burn Baby Burn!!) Great heal for attacking groups crowded groups. But it's fine to troll. Open comment sort options. This is one of the easiest to master as it requires you to know your powers and what combination works best for you; Healer: Healers are the medics, nurses, doctors of the group. Most of the time healing I just switch between arc lightning and a shield power. I put at least 60 SP into might and power and 60 into dominance. Booster Gold Exploration- Painful but a full SP for doing both Metro and Gotham I played most of the time as a healer and I thought it was the easiest role. But Go to DCUO r/DCUO. In powers like nature or water that have a ton of healing ticks, the bonuses of trans card compound much faster making them the best healer powersets to use it on, especially nature. Especially if your Page is 200. Electricity - the "Oh shit!" healer. As a healer, I test myself on chemo or the other world bosses in Fire is easiest tank gives tons of healing and still ok dps that's why I feel it's best tank but if you want combos and stuff rage and atomic are better because you need to do more and time everything Reply reply I wish this dcuo wasn’t dead 0:11. And then there is Electric healing. MTCe is so easy Healer (heals and keeps group alive): nature, sorcery I'd recommend Fire, super speed, and dual wield for a first character. As a new player who's going to be mostly solo until endgame activities would it be fine choosing just a DPS power so I can learn the game and content or will a tank/healer be better to level first so I can do more in group activities. Basic Healing Loadout. But as said for tanks best vs worst is more how easy it is than one being bad and one being good. Celestial is designed to both heal while causing some damage, and dps while doing some healing. I have a Sorcery Shield healer. Celestial - the "hardest" power to heal with. Electric, not as easy since nothing to chain link. If your just running healer full out, which powerset is the absolute best healing power in the game. Ice will depend on how the bosses are. . I have healed HODE, not ready to heal the new elite raids. and to be honest, celestial is the power what fits for me the agressive healer type. I know first hand that water’s heals aren’t capable of healing a player from that range. As it is now, Rage and Electric are best pve dps. Tons of HoT, and with the Orb to give it some burst, it's nigh unbeatable. You want to keep Bio-Capacitor on your allies but it lasts 30 seconds so that's easy enough. i give nature healing a 9. Don’t use all your Heals at the same time. Celestial healing is very different than Nature healing. I have exclusive unique builds in each of my armories, but splitting the necessary skill points necessary to be a Battle Healer takes too much away from DPS in Best Powers for Healer Support Role:1. They always do a little jump to reset or cancel attack animation, and it Nature wield poisonous botanical powers to restrain and overwhelm your enemies and to soothe the wounds of allies. Solo and duo content is made easy enough and is made so dps can beat it. Go to DCUO r/DCUO. Easy as that. ) The Celestial has the most healing potential. This video includes Loadout, Rotation, Skill Points Allocation, Artifacts, Gear Mods and The only good thing about sorc healing is the Arbiter, that supercharge works amazing with Page of Destiny and Orb, and I’d imagine it’d also be great for the new Purple Healing Ray. Fire is one of the easiest as you can heal yourself. When you reach Level 30, all active powers for the power set are available. its easy to learn. Disadvantages: It will only process once per cast. 4. Use something like Martial Arts or Shield range combos to Celestial must be practiced to bring out it's full potential. I have a Staff Electric healer and a MA electric healer. Like who's the strongest raid healer, whats the strongest dps for bosses, which tank can survive longest ect Base Powers: Fire, Gadgets, Ice, Mental, Nature, Sorcery Marketplace Powers: Atomic, Celestial, Earth, Electricity, Light, Munitions, Quantum, Rage, “Ice easiest. For artifacts you can get away with trans strat and page or purple. Additional active powers can be gained by spending stat points in the character's movement mode tree or Iconic Powers. Couple this ability with your shield ability Flux, using other heals when needed and the ultimate Superpower Group Transducer (for emergencies) and you get a good balanced gameplay loop when grouping. Gameplay Question i quit playing beacuse i kept getting harrassed and kicked from group content beacuse i didnt follow Meta and wasnt a healer electric character but im thinking of returning to the game so im wondering what power would yall recommed as the best solo class so i can enjoy all the stories but wont have to deal A quick spot: werewolf form boosts damage crit and magnitude temporary, like 15-20 seconds. That's as a Nature Healer though with a trash supercharge. Very far from the pov player. EoG easy content: DCUO Best Weapon Types Ranked from Worst to Best; DCUO Best Tank Powers That Are Excellent; DCUO Best Healer Powers That Are Excellent; DCUO Best DPS Powers That Are OP; DC Universe Online Characters: Heroes and Villains; The 5 Superheroes in “Justice League” and Their Superpowers; Top 10 Justice League Members and Their Powers Complete guide for Celestial healing including loadout + rotation + power points + skill points + demonstration + how to. But the above set up absolutely melts mobs, and I like refining and Complete guide on how to HEAL with Celestial in DC Universe Online. it also is an extremely flexibile healing power, and has a unique SC that mitigates 75% damage to anyone standing withing the immediate area of effect. That being said, if you're looking for something that "could" be helpful to the role as healer, Nubia maxed out as a primary does give a couple heals on her entrance and exit. Insectoid do the same, but with heal crit and heal magnitude. DC Universe Online! Add a Comment. You can slowly keep swapping heal gear out for more dmg if you keep the sustain; same with arts you could add godwave or mercy for more dmg and swap out PHR or POD. Not happening with shields and hots that place at their feet. The rest of the animations is totally fine imo. but top tier is water, when our top water healer drops 4 pools on top of each other. r/DCUO Has best shielding in the entire game, your combos heal you for 2% of you max health, the combo heals aren’t affected by how much restoration but proton remedy is affected by it and its some pretty decent healing (not crazy like fires heals). Celestial has the most healing potential. If you’re looking to optimize your Nature healer loadout, you’re in the right place. But it seems like celestial can cover the Fiery Weapon Advantages: Provides a heal when striking against a burning target, and increases your chance at dealing critical damage. healers will never have high defense and getting use to being frail will only make a more adept healer so dont waste ur point on def I have bought membership to get access to all powers as I read munitions was a good easy power to get into. Currently, hits the hardest damage-wise. Flight also works well with a roled/ranged approach. But you will find out very quickly how easy it isn't to heal dead bodies if you play it like any other healer power set. DC Universe Online! just about every ability does aoe damage, and it’s not combo based so it’s easy enough to pick up. It's the HoT power, heals over time. When I'm healing reg and some easy elites everyone just ignores machs cause any good healer can heal through it. Ice rage and fire ate honestly all good. Brawling into shuriken for adds and dual flurry for bosses and ST. Water best in heals. DPS DPS is the easiest role in the game. 4 man heal ( buffed ton7 man with page) and depending on content and if I'm solo I run either the 4 man shield or the 7 man heal. For atifacts u use: DPS: solar amplifier, transformation card, strategist card. With a charged purple Ray, 8 people get a heal over time from it. Fire, Ice, Earth, Whether you’re an experienced player or just starting out in DCUO, our easy-to-use tool will assist you in getting the most out of your character’s artefacts. Used to be an ice tank and then went water when it dropped, I can say it’s a tanky healer if played correctly, not really a god but I can heal the group and hold adds to let the dps burn a group without being interrupted. Gemstone, harlight, the two pulls, jackhammer, group breakout or a SC. Home Forums > DCUO Player Discussion > Gotham City (General Gameplay) > Which Augments Should I Use? Discussion in 'Gotham City (General Gameplay)' started by The Cat-Lady, Jun 10, 2022. I like the heal over time options, and I like the shield options. Then heal. r/DCUO. And what goes better with a group heal than Page of Destiny / Purple Healing Ray. They just made the healing circle as large as Water’s pool ability, so it’s got great AOE. So i can get away with it on most normal raids and alerts. Before you switch over to another power give healing a shot. Fury with offering, Grimorum Verum leveled up enough for the void gazer to apply bad karma and AoE, Vampire Bat trinket (all the bat pets do the same amount of damage, but if you can't get a bat the Seahorse is the second best) And then level up the Source Shard artifact all the way. Gadgets is a lot very good but I haven’t not played my gadgets character a lot in the past I don't run a sc as a water heal I feel it's a wasted slot. Active powers unlock as you gain levels. Wonderverse Artifact Cache John Constantine (Vendor) Artifacts of Amazonia: Collect all three Wonderverse artifacts. Sorcery is a melee to midrange type healer. Breaking down what Ally you should select for each role and detailed explanations. Nature healers also have good group buffs and shield defenses. Getting Oracle up and using it occasionally just to repair gear is helpful. Electric has the highest crits of any heal Also, properly played, nature healers are pretty efficient in their power usage. Meaning, you throw out your HoT(s) out and pretty much just do big burst heals. Instead, I run Orb to handle spike damage, Fang to ease the power strain, and Starheart so that I can use Metabolism more for the Starheart burst, as a Im starting a new dcuo char anyone knows whats the best power for a controller? Share Add a Comment. Water Healer guide is updated to GU74. DC Universe Online! Easy power to heal, not so crazy to learn, a great amount of utility and can work really well as a second healer because of that. Healing abilities: Blossom, Metabolism, Regeneration; Damage abilities: Vine Fire if you have high SP and are good at timing counters should be able to do it but fire is generally one of the harder tanks in hard content as you rely basically entirely your stats and healer to live. With strat, you have a small chance of "one" person getting a heal over time placed on them from a heal crit activation. Ironically, you have the best healer power in the game currently. But, as I said, it depends on you. It's a As someone who has played dcuo on and off for 8+ years and had to start all over from scratch around 6 months ago I’ll say everything I feel like matters lol. I nature heal! My rotation is: Blossom Savage growth Swarm shield Flourish Bloom Metabolism Blossom is the priority heal and it'll eat all the pheromones at once so I use that as a last resort. Dps is too low to matter so you don’t really hurt anyone hiding blocking and popping heals if it gets tough. It's our Priority Heal, it activates Purple Healing Ray and Orb of Arion. Maybe your not stunning enough or to much hard to tell. Yes but this is about efficiency, not the ease of using a healer, remember that the more effort you make, the more efficient you are, the less effort you make, the less efficient you will be, water is so easy to use that you throw away those two puddles and you think it's solved, while all the other healers use priority healing, the celestial doesn't even need it so much that the heals are so In 4+ player content they do have a “roleless” buff that grants passive healing or power regen, if you are missing a healer or controller. Those are just some options that work definitely easy to keep yourself alive with atomic as well as still tank effectively especially if there’s no healer which has happened to me a few times. To visualize how it works a little better, if you had a normal heal hit for 1500 before trans card, it would heal for 1185 on rank 80 and 1275 on rank 200. It's awesome for might or prec dps and also for healing. 2 great 8 man heals, 2 great HoTs and provided you time your combos right, unstoppable. If you have one of the following powers, please consider applying. Recover: heals you and the 3 most damaged group members in line of sight, no range dependant. If they ever start complaining about heals I'll just point out their gear, never had to though. the artifact you might want to learn and practice is Go to DCUO r/DCUO. What I do is focus fully on pet damage. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations. You got some options, but mainly you play burst only. DC Universe Online! simple to change up loadout for more pure DPS of healing for group play when desired . We are accepting new applicants who want to be a part of this new team. Sorcery is probably the best 'cast and forget' All Healers have 4 basic heals that they can take advantage of: a Targeted Self Heal, a Full Group Heal, a Shield and a small Healing Buff. And spam the hold triangle for power regen. Reply reply Top 5% Rank by size . Top. Discussion in 'Gotham City The reason I'm bringing this up is the fact that healing has been very easy for the longest time and this could be part of the reason. Celestial 3. Haven't tried yet raid '' The Terrorium Elite''. I believe the Roles to fill from Easiest to Hardest is: DD (everyone can go DD so it's the easiest to fill) Heal (Thanks to Electro, we just have to many of them, also a bad heal can't destroy your group unless it requires a heal check). This role generally focuses on keeping the team alive by healing other group members and preventing damage with group shields. Bioelectric Surge: heals you and the most damaged group member in line of sight. And as a healer you will normally try to heal a player to full instead of waiting for HoTs to top someone up. “i need something simple for my alt that does high damage my alt got 270 sp and will be used strictly for dpsin'g im switching from my nature healer because my main toon a healer now and i dont really like nature dps on this alt so what to switch too now for strictly dps? ill use anything with great numbers as long as its not a complicated rotation. 2. It is just as easy to run 1 to 5, and toss in Neo-Venom as your SC and you'll still absolutely walk through things. Normally I am main DPS or heal, and may occasionally tank in certain situations. At 200, your group heal hits 6 people. Troll liked me and with Electric it is so easy to heal really really weak raid groups (without troll) Edit: Also heal groups where player (some tanks) wear PVP armor get through it with no problems. never had problem, shield is awesome, life drain also saved from some critical situations. It really depends on your power. Purple Healing Ray is an artifact recommended for the Healer role. Flurry shot will hold you in mid air but you can jump right out and keep moving along so you don't lock yourself like you Water is technically the best heal when it comes down to no artifacts and allies to boost the power but me personally, I don't play as healer much and would rather have a power I can switch to its DPS side if I want to try doing damage and water is probably the worst healing power for dps IF you don't have any stats supporting you. Enjoy0:00 Start0:56 Combat Ally3:03 Might/Precision DPS Ally6:50 Controlle Water players bend water, summon constructs, and manipulate the tides to heal allies and defend what is good, on land and in the seas. Tempest. But trolling is the easiest role. i know of three competent nature healers, most of our LOs are almost the same. A healer just needs to pop heals, avoid mechanics and build some power if needed. I run a solace with riptide for the double hot. The Powers section on DCUO Bloguide can help if you're struggling to build your loadouts. Not necessary since you already can out debuff without the art. Your team will do more DPS by you not allowing them to die. Burst heals are very strong. They will use their powers to heal your Each healer assuming you want to heal, is great in their own right. From my experience, water is the strongest and easiest healer, because shields are kinda OP now. Preservation Evoker has a great toolkit but I wouldn't call it easy for new healers. very nice. Old. So it damages and heals at the same time. I use dual pistol with power regen mod. You can easily run it without healer. DC Universe Online! Members Online. Now the reason I use Strat card is because it heals your teammates over time and gives a lot if CRIT heals and can also help you when you don’t have power, yet your heals are My battle heal loadout for sorc was full heal gear, purple healing ray, page of destiny, trans card. Nature is a great support healer. You would only use them if low on Power, and in the case I don't know if it matters which one you use. sorcery healer Tips. Like/Subscribe/SharePlay DC Universe Go to DCUO r/DCUO. Bow makes that the easiest of any weapon with it's ability to move while comboing. Helpful, but not as much as Page giving 6 man heal, plus revivify. Or whatever. It’s a slow heal that trigger as a chance to proc off of a chance to crit. but trolling and healing takes patience and digging thru a lot of into - here online within the forum and practical experience with duos/alerts/raids #DCUO #DCUOWaterContinuation of my Updated In-Depth Guide series, this time we are on the healer powersets with Water, both the might, precision and the heal The healing ticks for strat pretty much work the same way as the damage tick it gives. NO DPS considerations. Mechanics are relatively easy. The idea behind this is give your pet power and do weapon attacks. This power has the "1 shot" saver. Holy Paladin is straightforward but not easy compared to Holy Priest, outside of cooldowns your healing is not very strong (so planning is important Yes I know there isn't a "best class" but before i re-get into this game I wanna see who's above who in each role. Heals player and group members twice for a percentage of health. Obviously this can go further depending on sp. Any Dps with access to 6,14% extra damage would be wild and widely considered a problem Go to DCUO r/DCUO. Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > The water healing loadout is actually the same I decided to use, and I already had one built for alerts too (more of a battle style healer). The whole idea of battle heal is underdeveloped by the game itself, if I'm not mistaken, there's only 1 art that enables that role-ish build, and the UI can't tell them apart from pure healers, which means miscommunications, and the DCUO have enough miscommunications without wanna be dps pretending to be a healer--because that's what it looks Treasure Chests- It's slow and painful but it is easy (FP vary and increase as you get further) Healing Barrels/Fire Barrels- Goto Area 51, spend 1/2 an hour there breaking the fire barrels at the second area and the healing barrels at the third. Healing powers Which healing power is the "best" Comes down to 2 Things. The combos are very simple, there's both shields and heals in case you need an oh Alerts are missions in DC Universe Online in which 4 players are joined together in a group and placed in an instance, the only exception being the very first alert players have access to, ALERT: Calling all Heroes!, and its villain counterpart, I love Orb personally; it gives a much better burst healing than what any powerset has innately through the x3 priority heal, and it overall makes healing far more power efficient (reduces power cost-per-heal ratio by about 25% for situations of ongoing priority heal spam). Water. I ran a low sp nature healer (I'm grinding hard to fix that, I don't want to sound lazy here) and even with ~70 sp, I was easily able to heal t6 and t7 content. You cannot stop me, HUMAN! 👽🚀 3. For power regen, hand blasters is the way to go. Most tank loadouts aren't majority iconic so Nature - the easiest power to heal with. Dominance helps with group shield ability and also contributes to Right now it’s pretty much easier to battle heal than in the past because your primary healing can be completed with your group heal and your priority heal. If you don't want to build specific armories for it, just hitting up on the d pad and switching role but leaving identical loadout/arts/augs and running a shield may be enough depending on the situation. r/DCUO if I end up not being a healer. In case you decide to use Celestial, my healer loadout is: Renew (priority heal), Divine Light (burst 8 man heal), Guardian's Light (your channeled emergency heal), Admonish (a 4 man heal followed by the cleansed combo of blight to apply your main HoT), blessing (this is your shield), and consume soul (a burst heal followed by a small HoT. I use water. Solo heal hard content: Prio/ boon/ watcher/ invocation/ circle/ group. Bioelectric Surge [1] is your primary Heal allowing to restore Health to yourself and the most injured group member; Recover [2] is your secondary Heal. But that just depends your sp, arts and LO. 3. Your rotation might need work meaning you might need to hit your power heal more often. That said, my healer has martial arts and brawling for the shuriken mastery, just to be different. A good fire tank can do all the For tank, ice and earth do really well on Switch because it’s “easy mode” tanking, which you kind of need with the lag spikes. You can try to keep up without using the combos. I use it for my main ability on both DPS and Healing. Super speed has high damage attacks, but if you find it difficult to control then it's okay to delete and remake (costs real money to switch later, flight is easiest). Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > Electric vs Sorcery Healing. Water precision guns or duel wield bow mastery, clarion, page of destiny and purple healing ray, use riptide on both heal and dps to cast 2 buffs and heals, dps built vanom boost art and super, transformation card anddemon fang same Didn’t want to make this too long. So I'd suggest rage. At the moment, yes water dps is not the best. It keeps us alive during the lag. DC Universe Online! As far as I know, weapons don't matter for Healing. So can't tell how is it but i tried The Terrorium Normal and it is easy too. No role is hard, no role is easy, is about the player, if 2 dps top damage but one use double of power consumption then is easy to know who is better player (precision based powersets have easy time when it comes to power usage tho), for healing is the same, the best healers are the one who heal when is needed not spam heals over and over look at it this way- healer and tank and near vital to all 8-person content- if you and your friends cover the base 3 support roles, you will have a group to run any raid near at all times, because dps are a dime a dozen. Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > which involves first and foremost keeping yourself alive. DC Universe Online! However if the content has many stuns or hard stuns or enemies damage you faster than it's self heals (Mostly SM) other tanks are better or at least preferred. Phr/page/orb. RELATED: 10 Tips For Playing As A Controller In DC For one reason "ARC LIGHTNING" it jumps between enemies, gaining damage with each enemy hit and jumps to allies, increasing the healing done with each group member hit. tysonarts • max out Orb, level up Purple healing ray, max out the eye of Gemini, group heal, priority heal area shield, support heal power and supercharge, max out the heal crits and resto, and level up health through skill points. Some love to use fast reaction burst heals. Maybe i should wait for the revamp and just keep In DCUO you have multiple ways to combat your targets be it through powers, weapons, crowd control (CC) and countering. How they out all 3 debuff on is an art BOP art. Nature. Wildstar medic healing was a blast, loved the almost melee healer style in it. Gameplay Question Obvious question to most but how do you know if you are an effective healer? There are times when I think I'm doing a good job and I have no problems and there are other times where even though I'm performing as I Raids are 90% about the bosses in DCUO; it isn't like certain other MMOs where you have to waste an hour fighting through hallways of trash to get to the boss. You’re a healer. Hello there! This is Oracle here. Celestial can easily too. r/DCUO My preferred method is to have a few of the easiest and quickest raids selected and just keep doing those over and over. You've already got the best raid solo healer in your pocket. ADMIN MOD Healing . Water has 2 shields, that are not SC. Shazam for the combat ally. but to be able to solo elite raids, you really have to understand the mechanics of nature healing in general and what and how each nature heal move does. with battle healer or troll you are just wasting your time with low damage and low heal/power but DCUO dps are brain dead and would potentially waste 5-10 minutes extra wiping and retrying by excluding support roles to hypothetically shave off seconds of the run time even where the difference in damage cannot be noticed. when the dlc came out for premium, i buyed the dlc and a respec token too for my healer. Its all about how you like to play. I do have 200 sp, and CR is at 443. There is some bounty spam which is painful but otherwise, the solo feats are rather easy. This power is available by buying it from Marketplace with 600 Station Cash. It gives you up to 25% extra Restoration once you reach the hit You only use one iconic as a tank and that's hardlight shield. Here are my rankings on the healing powers (healing and dps side) from experience and being a healer my entire dcuo life. Fire can be questionable at times if you can heal up fast rage is probably the best out that list. DC Universe Online! (Have all Roles only playing double Role on Main). Sorcery - Pros -Very Healers are one of the basic roles available in DCUO. Sort by: Best. Well only 3 of those are tank powers. 4 man are made so 3 dps and a healer or tank can beat it and obviously a Raid you'll obviously have a tank and healer. Also it was because of Water than Sorcerer received a buff of Circle of Protección to make it bigger. As a healer you can easily get Line of Sight and heal large areas, same for controller. I think elec is the most power efficient one from the healers. Overall i'm sorry but I'm disappointed with this new Episode. Everything else comes down what's going on. upvotes A loadout with Ritualistic Word (powers pet & group heal) on constant cooldown will be ideal for this build. Heal: page of destine, purple healing ray, transformation card. Not exactly mostly depends on the situation. But it’s nowhere near as effective as having a half decent healer or troll in the group. Means you heal when actual damage comes in. The only draw back would be keeping your HoTs up, but other than that, celest is by far the better of the two. Again, only talking about the best pure healing power. For DC Universe Online on the PlayStation 3, a GameFAQs message board topic titled "How viable is Battle Healing with Celestial?". Whole group or least multiple damage then you want to use Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > I've been a healer for years so I can tell you Celestial in my opinion is the most balanced power as a healer and dps, the combos can be annoying though. r/DCUO It's completely different from any other healer in that you must be extra familiar with the content you're healing because it relies heavily on multiple heals over time, meaning you often heal preemptively instead of reflexively as is the case with electricity for example, which means you can end up wasting a ton Home Forums > DCUO Player Discussion > Gotham City (General Gameplay) > Solo Player Advice. Celestial heals the entire room. Hope that helps. There's no best, your skill is what makes it the best for you and more importantly if you like the power, but if we're talking the easiest to master it'd definitely Ice for tanking and for healer is electricity, ice tanking is just switching shields and does good damage in both might or prec, electricity is awesome and I would say the top 2 best DPS in the game (if you choose prec ofc) I'm talking about pure heals, not talking about DPS side at all. So for healer role I use Orb of Arion, Purple healing ray and Page of destiny. I've done no testing involving actually comparing numbers, this is just what "feels" easiest to use for me since healing is my preferred role. Nature Healer guide is updated to Water has the highest variation in healing. Hard to do wrong healing with either (yet some ppl will find a way ) Sorcery currently has stronger a dps side though, so it's a little more balanced overall. mavl pmu qwwujzqjc ucf mdr dpcf lwzunrm vqme rhn eesb