Knave 2e analysis reddit. Knave 2e starting character .

Knave 2e analysis reddit Knave for Foundry VTT! After a couple weeks of work the Knave system for Foundry VTT is ready for release! The system comes with: An automatic "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules View community ranking In the Top 5% of largest communities on Reddit. ) Wild knaves: Wild knaves are knaves encountered while Vanilla+: Armor from Knave 2e, each piece grants +1 Armor. Knave had an optional rule for using spells from other editions of D&D. Knave 2e says being on fire deals 2d6 "direct" damage, which is tripled for monsters = 21. Add the spell level to the difficulty of the ability check. The only real player difference so far has been suggested "kits" to emulate a class. In the Setting the Target Number section for Checks it says, "Start with 11 and then add a difficulty rating from 0-10 (5 by default). Open menu Open navigation Go to Reddit Home. true. [Knave 2e] [PBP] [FUNNEL] [Discord] The #1 Reddit source for news, information, and discussion about modern board games and board game culture. For those not wanting to use Reddit anymore discuss Guild Wars 2 on The kickstarter says those who missed the campaign can soon order Knave 2e off of Swordfish Islands. Cairn-like: Cairn made armour cut damage up to 3, maximum damage in a round is 12, you don't roll to hit. Wow congratulations on your impending success, that is an incredible showing of support! Would anyone who might have experience playing around with the Knave 2e playtest please give a brief couple of bullet points summarizing what's cool about it, and what can we crib for other games? I've been reading Ben Milton's Knave 2e. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon, and all other battle formats. Anyone who has access to the draft updates for Knave 2e: Is the initiative system still group-based and rolled at the beginning of each round like in 1e? I saw in the preview pdf that Charisma is added to initiative checks now, and I was curious how Mechanism Design and Theory. If you take out race and class descriptions (because Knave 2E has neither), and pages dedicated to alternate/optional rules, that takes out around 12 pages, you're left with 26 pages,and if you factor in the fact that S&W WB(R) has a lot of empty space (compared to Knave 2E at least), you have have two games that are similar in size. 1. However, i have some confusions regarding weapons and spells. Here's some extensive analysis for Knave 2e. I think for me, there is just so much content it kind of puts my brain into analysis-paralysis mode. This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems According to the Knave 2e core rule book, PCs have 10 + CON item slots to record their gear. 2. So once you've met the prerequisites for a class and done whatever it takes to enroll in it, you become eligible to start earning levels in that class. 6. Politics, History, Economics, Science, Media Analysis, Free Speech, Film Cairn is a hack of Into the Odd and Knave, sitting about halfway between the two. Similarly, some professions start with lamp oil, but no lamp. Could also allow more charges per spell. Knave 2e disappointment? Other opinions? # Call of Cthulhu Welcome to the Call of Cthulhu Reddit Community! Call of Cthulhu is a tabletop Role Playing Game created by Chaosium that focuses on the themes of cosmic horror made famous by the fiction of H. Get app Get the Reddit app Log In Log in to Reddit. On initial review, I preferred the Into the Odd chassis (Mausritter/Cairn) and GLOG magic (Mausritter). Just picked up Knave 2e today and i'm absolutely stoked to try it out. Want to contribute? Drop I have started reading the Knave 2e pdf. I've been looking all Most actions in Knave – called checks – are handled by a d20 roll modified by a character's appropriate ability score and any relevant modifiers and then compared against a My current go-to's for OSR systems are Shadowdark, or Knave 2E. The thing that really jumped out at me were his Player Duties. 4e looks to be going into more detail on bits of the Empire (eg the Altdorf city book) and is now starting to go beyond the Old World, which 2e never really did. e. I was wondering a few things: Is there an app like d&dbeyond for older versions of the game like B/X and AD&D? I want to hear opinions as View community ranking In the Top 5% of largest communities on Reddit. Here’s my thinking so far: The #1 Reddit source for news, information, and discussion about modern board games and board game culture. Custom weapons for Knave 2e I'm about to run a Knave 2e game, and I think that custom weapons would be great addition. Copy link. Still Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement. It’s simple to learn and Ben Milton does a great job of putting together stuff that’s appropriate for all ages without seeming kiddy. You can't bring stuff back if you're dead, and you start with no money in that game. Personally I wouldn't give monsters any more Dex, as they're already hard to hit with the system's math already. Initiative in Knave 2e . These are stacked and become the knave pile. 500 coins use a full slot. I’m a backer of the Knave 2E Kickstarter and I’m really looking forward to getting my grubby little mitts on it because it claims to be 100% B/X compatible but with a relatively much simpler ruleset. " Likewise, filling slots with fatigue fits right in with the way Knave 2E handles damage. Two-handed items take two slots. You do this by completing a deed on that class's list of deeds. Eg defender has AP 2, attacker has +3 to hit. Howdy, I'm currently running a knave campaign, and I have to say, I love it. (Abstracted ranges, moments and minutes, spell books aren't very interesting. Anyone have any ideas on how long that will take? to main content. Otherwise, carry on. None of these traits are unique to Knave, but their combination, along with the "bare-bones" spirit of the game, make the flavor of Knave, at least for me. ) and the Hey everyone, my friends and I backed Knave 2e and are playing Winters Daughter (no spoilers!) to see how the game plays. This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized Knave 2e movement . Both kickstarted recently, and I think you can still get both on pre-order so you can snag the PDFs There have been several indepth explorations of the system and the general conclusion is that the maths of Knave 2e is fundumentally broken. Up to +7(18 AC). Essentially, he lays out suggestions for how a game like Knave or Shadowdark should be played by players. Most items, including groups of small items that could fit in one hand, take up one slot. ) and the retroclones. That's what we are doing, playing a campaign using Knave 2e rules, in the Dolmenwood setting, using the tons of informations and tables in the books, and it's working for now; we are waiting the time were the game brokes ;-) This is a subreddit for news and discussion of Old School Renaissance topics. Members Online. Welcome to the Glyph and Grok - A “weekly” blog-letter exploring topics in the tabletop gaming arena. Log In This is a subreddit for news and discussion of Old School Renaissance topics. " This is a subreddit for news and discussion of Old School Renaissance topics. 8. Sorry for clogging up the subreddit with announcement posts, but this is likely the last "core" update for Knave 2E on Foundry unless Ben/Questing Beast decides to release the book content on Foundry. Reddit is also going to sell your information, you data, your content to third party AI companies so that they can train their models on your work, your life, your Knave 2e has rules for torches (they have a 1:6 chance of going out every turn), candles (they last 8h), lanterns (like candles, but protected), but not for lamps. Knave 2e is less elegant in that regard. The first edition doesn't even mention a backpack anywhere in its PDF, the second edition draft only mentions the word as an entry on one of its many d100 tables. It's also well liked for it's "classless" character creation and simplified nature, which makes it very easy to get going (as opposed to some of the corebooks of other OSR systems that stretch into the hundreds of pages). So not an actual class system but a : If you wanna be a Ranger kinda guy, increase your DEX and WIS and carry these items . I've run Knave for a current campaign a half dozen or so sessions in, and this adds so much of what else I think it could use (dungeon procedure, a bestiary) as well as unexpected stuff that gives the system its own identity (like the monster hunting and crafting Been running Knave 2e recently, and my players are getting interested in oil. - System Knave 2E - Format Short Campaign, Levels 1 to 3 - Date & Time TBC (Weekdays) 1700h GMT - Frequency Weekly - Setting Style Low Fantasy - Tools Discord Voice Chat and VTT This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or View community ranking In the Top 5% of largest communities on Reddit. If the character had extra intelligence points it got starting spells too. [Analysis] Knave 2e I'm not 100% sold on some of the changes to the core rules, mainly character generation, but this was an instant back for me. Lovecraft. Just one minor typo I caught: page 75, Dungeons Events, roll a 5: the quotations around spoor should include, not exclude, the comma (if you're using standard American English punctuation). Glyph and Grok. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG. The rules suggest that you add a montster's level to their ability checks. Kalahan7 • Additional comment actions I've been playing The Black Hack 2e for a bit (my only real OSR experience. Get the Reddit app Scan this QR code to download the app now. stat generation is different now. Natural because it ignores the target armour which is what is used as a modifier when rolling to defend. Per 2e RAW, spells can be cast in armor, they use INT instead of L, and DEX does not add to armor. /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. Reading through the Knave 2e character creation section I'm not sure how many armour pieces a character can start with? comments sorted by Best Top New Controversial Q&A Add a Comment. [OC] Been using Knave 2e for random table generation, and I got this for results from the monster tables and it gave me a cool idea for a massive kelpie-like aquatic horse monster. This actually gets fixed with Knave 2e from what I've seen of the Patreon play test. More. The way damage works, any damage past a PC’s regular Hit Points is Direct Damage, each point of which becomes a Wound that fills an Inventory Slot, causing the PC to drop whatever was in that slot. Knave 2e Hack - looking for feedback I’m going to start a new campaign soon using Knave 2e as a chassis. OSE (my fallback for rules when K2 isn't specific enough) says an oiled monster burns for 2 . What you wrote above is correct for 2e. lacking. There is a lot of great stuff that can be applied to not just that game, but pretty much any RPG out there. Email. I get so many ideas, it becomes difficult to work them all out, and I end up setting things aside to finish later, only to end up abandoning them. ) I picked up Knave and read it over. Or check it out in the app stores   There is an analysis on the system here. The list from Mausritter is just 16 spells, so backpack size of 6 makes sense. I’ve got a few ideas for tweaking/hacking it (and calling it “Stave” 😜), but I wanted to get some suggestions and feedback before I subjected my players to In Knave 2e monster statblock's don't normally have ability scores. So cautious movement is a more or less standard 120' per turn, but the next steps up are 2,400' and 4,800' respectively. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. But I don't want to make it too bloated. Notes. . This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit I’m putting together a game of Knave 2e, and was working through the combat rules tonight when a weird moment cropped up. I am running Knave 2e with a few mods:-Advantage from 5e instead of +5 bonuses-Critical rules from Pathfinder 2e (miss/exceed target number by ten = critical fail/success)-Players roll everything We use the level-less free-form magic tables from Knave 2e to create spell names and then negotiate effects. You've mentioned oil, and I had the exact same thought: clearly lamps exist in the implied setting, but the rules only really talk about torches (bright, easily extinguished) and candles (dimmer, more consistent). you can let the players allocate their I’m thinking about how to do a Knave 2e funnel. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and We rolled 3d6 for stats (as detailed in Knave 2e latest draft), then rolled a d66 for the background from Barkeep (just one background, with all the listed stuff). So here I'm assuming that they add their level to Dex saves. The book has some of the best random tables I’ve seen and the art is gonna be sick as heck. the 1 in 6 chance of resource deplition makes the Mechanism Design and Theory. A party of 3 players can easily take all these porters into the dungeon with them and basically make inventory management obsolete, with each player effectively having ~40 slots. We primarily focus on D&D (LBB, 1st ed. This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized hardcover lavishly illustrated by Knave is a really great system for adapting various OSR adventures into one campaign, as the system was designed with compatibility in mind. Thank you for the kind words! I tried my best to explain the deed system in the document but I'll clarify here if I can. I also think you should be able to more or less run the Dolmenwood setting using Knave 2e rules with very little changes. Expand user menu Open settings menu. By default, difficulty is 11 + a number between 0 and 10. For fantasy, with Cairn or Knave, you could easily go either way depending on how you feel. But please report any bugs, or inquire about any features you think are missing! Currently collecting bug reports for a 0. I've had a generally hard time choosing between solo systems - I have the urge to jump from system to system, trying to find the "perfect" one for me This is a subreddit for news and discussion of Old School Renaissance topics. For those who have spent some time using the Knave 2e tables, how do you like them? Knave 2e was just officially released, and I've seen some criticism of it scattered around Reddit already. I do a deep reading of the rules relative to BX, in the context of playing OSR modules, sprinkled with lots of further reading. From the Knave 2e character creation rules: Record careers: Roll or pick two careers from the list on the next page. 1 patch :) It's largely meaningless setting dressing that just serves to bog down useful gear and increase analysis paralysis and overall perusal time during character creation. I think 2e provides a very comprehensive look at the Old World plus the classic wfrp enemies (Skaven, Chaos, Undead). Also the armor is following a 1e model it looks like, and its not including the career items. First off the book clearly states that one-handed melee weapons do d6 damage and two-handed melee weapons do d8 damage. Knave is a bit more complex. If I want a bit more of crunch, I’d go with Knave. For Players, Referees and Fans of the Tabletop Role Playing Game "Knave" and "Knave 2e" Will Knave 2e be on Drivethru RPG after release? I can't see anything about on the Kickstarter or after searching on Reddit / Google. Howdy all! I’ve been thinking of hacking Knave to cut off some confusion and fat from ability scores, my new players have always had trouble with the difference between Intelligence and Wisdom scores and they almost always also fall into role playing holes like “my characters INT score is 7 so they don’t know any better” or “their charisma is 8 they shouldn’t be the one This is a subreddit for news and discussion of Old School Renaissance topics. Also, as a mental health counselor who is putting together a pilot program for applied therapeutic roleplay, I think it’s likely I’ll be using Knave or Knave 2e. Players and monsters both have levels from 1-10, so I'm wondering if a level 1 monster is evenly matched against a level 1 adventurer, or perhaps a party of 4 level 1 adventurers. Every rule that was changed from the first edition I like better iirc Knave 2e is in a very weird space for me. For anyone who hasn't seen it, Knave 2nd Edition is on Kickstarter and is meant to contain 75+ d100 tables, "to rapidly generate dungeons, overworld regions, cities, monsters, items, spells, NPCs and factions, or just scan the pages for inspiration" The original Knave RPG is a 6-page rpg with d20 mechanics (including Advantage and Disadvantage), classless, a magic system any My take on Knave 2E: if there isn't a rule, make a ruling. Facebook. I only have one homebrew rule and thats to bring Weapon Quality back and made "Powerful Blows" cause 1 quality damage to a weapon rather than straight break it. Or check it out in the app stores     TOPICS. Cairn hints at players being more able to build for spells due to its longer list, but keeps the backpack size of 6 and fatigue/condition rules. Knave 2e starting character . Jul 14, 2024. I may be over looking something or just not understanding. Hi, im relatively new here. ) I like it for the most part, but it seems like it won't be great for long term campaign play, and idk, it has just been feeling too lightweight for me lately. Knave has the advantage of working mostly as is with old school modules so you don't need to convert any stats for monsters you see in OSE, B/X, or more old school created adventure modules and settings. The Reddit home for Wildlander: a survival roleplaying modpack for Skyrim I've been running a game of Knave 2e, and my players have made enough money that they can maintain 10+ hirelings without a second thought. Knave 2e fills in just enough of those blanks that it feels like a complete ruleset, but there are actually still lots of gaps. (When playing remotely, just keep a list of the knaves’ names, and substitute ‘list’ for ‘pile’ using these rules. Knave 2e playtest Hello everybody, I have recently come across knave 2e and since I am too late to back the kickstarter I was wondering if there is another way to get playtest versions of the game or at least to have some insights on when it should be released Get the Reddit app Scan this QR code to download the app now. Share. I've played Cairn, read Mausritter, and I backed Knave 2e but I haven't read over my pdf yet. Armor health (Alert: Crunchy): Each round armor gives some temporary health, capped at 4, and creatures have lower hp. Knave has a place even with OSE as a more streamlined and innovative system. Posted it up on r/cairnrpg!I've almost finished skimming the playtest. Been in the OSR space for a year or two now, and recently joined Reddit. Inventory management is core to Knave, and at first it's better to have tools to manage dangers in the dungeon than space to bring stuff back. Or check it out in the app stores     TOPICS Knave 2e and difficulty (rant) In the 2nd version of Knave, I find the difficulty calculation really inelegant. This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized I’m getting ready to start running Knave 2e but I have some questions about career training. Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement. For those not wanting to use Reddit anymore discuss Guild Wars 2 on Game Review: Knave 2E A small hardcover tome with OSR game worlds erupting forth. in Knave 1e, you roll 3d6 and take the lowest result as your bonus. -quality content that goes against the prevailing winds of the internet. If you want to run a Industrial Revolution filled with bizarre stuff and cosmic horror, go into the odd. This is Reddit's home for Computer Role Playing Games, better known as the View community ranking In the Top 5% of largest communities on Reddit. Gaining an uncommon career allows the PC to attempt related tasks. The comment reads to me less like "Knave needs a DMG" and something more like "Knave could be some people's first osr game, which means Knave can't assume players already have the oral-history-like knowledge of b/x dnd that would allow them to make meaningful, player-skill-based choices about (ie "play") the game. Your character starts with 2 common careers but then has the option to later train uncommon and rare careers: Uncommon careers: These require training to perform at all. The one I gave to a player is a robe that mimics the Turn Undead effect, since that is traditionally a class feature instead of a spell. The hazard die system is also pretty janky (and untested), in my opinion. Knave 2e is like Knave 1e but with revised and expanded rules, a small bestiary, and a huge pile of robust random tables. My Knave 2e Kickstarter only has 48 hour left! It's a ruleset that distills the OSR into a sleek, classless system packed with worldbuilding tools and beautiful Peter Mullen art. Knave hacks like Glaive, in my opinion, introduce classes with minimal bloat, keeping in line with the original spirit of Knave. I've watched a few videos about Knave 2e that go over the basics, but I can't find a lot of specifics about how combat encounters are balanced. This is a subreddit for news and discussion of Old School Renaissance topics. I didn't back it originally (Though I was 👌 close), as the shipping costs were a bit too much to stomach, but I think This is a subreddit for news and discussion of Old School Renaissance topics. 1 deed = 1 level gained. AD&D, etc. I'm in love. Alex Tzakis. I've only given out one Relic in my Knave 2e game for this reason, it is difficult to make them feel different than normal spells. We explore design It would be the natural roll for the PC defence being more than 10 less than the target to defend, to keep the same probability. You can check out the preview draft of knave 2e for free. Game Review: Knave 2E. What custom weapon rules can you recommend? Rules should be light Negative attributes are accepted Both for A two slot grimoire is consistent with Knave 2E's note that "items that require two hands take two slots", and Knave 1E's note that spell books "must be held in both hands. Knave 2e seems to have more GM focused resources or that seems to be the intention with rules of travel, dungeons, weather, etc. " What does the 5 by default mean? Any help is greatly appreciated. Spells now have levels again (rated from 1-10 like everything else in Knave) and you can also mix in levelless spells. stuff for OD&D, AD&D 1e, B/X etc. The community for Old School RuneScape discussion on Reddit. I haven’t had a chance to look at 2e, but I like the 1e approach and would probably use it for my core mechanics for adapting/running older D&D compatible material, i. Politics, History, Economics, Science, Media Analysis, Free Speech, Film Criticism, Philosophy, Anarchism, Communism This is a subreddit for news and discussion of Old School Renaissance topics. Later on in the Equipment chapter, it lists the item slot allotment for weapons, but not for armor. The intro to 2E also states that its rules are a "starting point" for how the table play out their own game. d6-d8-10 weapons were a 1e thing. [Analysis] Knave 2e That generator says 2e at the top, but the rules seem to be mostly 1e. You don't need a bloody entry for a quill or a fishook, and you don't need prices for one. The list of spells from Mausritter is replaced by a list of 100 levelless spells like in Knave. in Knave 2e, the total of all your ability scores (which is also your bonus) at level 1 must equal to 3. I’m going to be analyzing Knave 2e with respect to how its changes (relative to BX, since I think that’s the zeitgeist) influence behavior (for both the players and GM), how clear and helpful it’s legislation is, and how This is a subreddit for news and discussion of Old School Renaissance topics. Only rule new to 2E is the direct damage, so I suppose you could switch to normal damage there. Share this post. As a counterpoint, I think it's pretty good - nice art, compact format, and great tables. r/KnaveRPG A chip A close button. Internet Culture (Viral) Amazing you just listed about half the rules for Knave. 17 votes, 16 comments. Use any or all of these optional rules. P. Yes absolutely right. Knave 1e was a super elegant way to run OSR modules with next to no conversion, using a super lite system. Rest is like in vanilla. Hopefully 2e provides the same utility, but moreso. We created custom spells with the tables from Knave 2e for those because it seemed more fun. Each knave has less than max HP, 1d6-1 wounds, and maybe a little treasure. Share this discussion. slsvalm frccqyo purq kjfulk gto tqvdqo jddnpa viyhg sge tqeveu
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